If you are just coming back to EVE, and want to know what might have prompted me to write this comment, Greybill did a fantastic job creating a list of all important changes of the past six years.
The winds of change have always been blowing. The question is: do you oppose them, or do you welcome them with open arms, to see and experience what the new times are bringing?
As humans, we are a weird bunch.
We live a short, rapidly and constantly changing life. We explore the Universe around us as best we can. We develop technologies, invent and learn at ever greater speed. But for some reason we also seem to be hardwired against embracing change. Not just that: we fear change, and we fear the unknown. Yet we wouldn’t be where we are – for the good and for the bad – without some people loving and furthering change and venturing out into the unknown.
All of this rings true for our real world, just like for our virtual worlds. Which is even more baffling to me. Especially in EVE Online: we play in the biggest sandbox any games developer has ever created. From the start it was clear that this game would be all about evolution: A constantly changing, ever developing Universe with endless possibilities and player driven, emergent gameplay.
If you are diving into such an environment, how can you not expect change? How can you not want change?
Would you rather have the game stay a particular way? Would you rather have the game in the same state as it was a decade ago?
I have played this game for some time now – to be fair: with longer breaks due to RL – and I have seen time and time again how the players cry out at every major update: “blame CCP”, “CCP is destroying the game”, “CCP hates my playstyle/space/playergroup” – the latter interwoven with outcries about CCP supposedly favoring any other specific playstyle, space or playergroup, often coming from diametrically opposed groups at the same time.
I have observed the most recent iterations of this pattern during the Triglavian Invasion and after the announcement of the upcoming ressource change.
I even once saw a FC complaining about “that CCP BS” when referring to the newish war mechanics. And that, although the introduction of war HQs is the first time in the history of EVE, that we do actually have a solid war mechanic at all. Where a player organisation, like EVE University, can not be anymore just constantly pestered without any fear of retaliation. A change, by the way, many players have dreamed of from the moment upwell structures became a thing.
I get it: of course you all want to be heard. And why wouldn’t you expect to be heard, after all CCP have probably been the first to open Pandora’s Box and invite player feedback into their development cycle.
I do get it: CCP specifically created the CSM to have quality player feedback, they even share some future plans and ideas with them. Why wouldn’t the CSM members and you – their electorate – be furious when they ignore the Council? Well, because they are just that: a council. They are not part of the development team, they do not share the creative vision of CCP. They are also, I’d imagine, not privy to all overarching, long-term development plans.
Yes the CSM and any other player feedback can be valuable and might be heard and plans and changes implemented or adjusted because of it. But the developers can also ignore – or seem to ignore – it. This is not a community developed game after all. Yes, us players are crucial to the emergent gameplay, but CCP still has a particular vision how the sandbox for that emergence should look like.
And sure, you might not like that vision and choose to leave the game. Maybe because your particular playstyle is being negatively affected. But maybe – just maybe – ask yourself: how can I adapt my playstyle to that new environment? How can I make the most of this vast Universe even if it’s landscape changes?
Some say #EVEisreal. So look at yourself: you are an immortal, ultra rich capsuleer that can pilot highly capable vessels. But was it always like that? At some point you had to train hard to get into your dream ship. And scrape together every ISK over a long time to afford it.
Even if you played the game for a decade or more, you can still learn. As a character in game as well as a person: about game mechanics, new metas or things you have never tried before.
Realize that you and the world around you – both virtual and real – are always changing. This is the first step to being able to actively deal with that change.
So if you are at a point where you don’t want to or can’t change your ways and adapt, ask yourself: Why? Are you stuck in a rut? Are you missing information or knowledge about other parts of the game, or other playstyles?
If you ever feel like that – even as a hardened veteran – maybe it is time for you to go back to University – that is, EVE University.
In EVE Uni you’ll find the perfect place to try out as well as learn about pretty much any aspect of the game. We have central hubs (campuses) in every space – other than sovnull – where you can become proficient in all types of gameplay you’d like. You’ll find the community most welcoming and willing to share knowledge tailored to every level of experience, as well as a wealth of resources both in and out of game to help you make the most of your time with us.
Learn to embrace the winds of change with us, otherwise they might consume you.